2020-2021 Graduate Course Catalog 
    
    Oct 06, 2024  
2020-2021 Graduate Course Catalog [ARCHIVED CATALOG]

Computer Art, MFA


Return to {$returnto_text} Return to: Academic Offerings

Contact

Heath Hanlin, Program Coordinator
102 Shaffer Art Building, 315-443-1033, hahanlin@syr.edu

Faculty

Heath Hanlin, Su Hyun Nam, Rebecca Xu

Description

The master of fine arts (M.F.A.) degree program in computer art is an artistic research and development program situated in the context of technology. You are encouraged to develop a diverse set of practices within computer art.

Areas of inquiry may include computer animation, visual effects, physical computing, electronic objects, software art, sonic art, multi-channel installation, and gaming.

Students are expected to develop a strong record of professional practice in a variety of contexts including exhibition, screenings, public intervention, installation, performance, workshops, gaming events, and viral media, among other forms of public engagement.

The M.F.A. computer art program is a supportive, demanding, and highly critical environment. You work with the three full-time computer art faculty, encompassing a wide range of conceptual, theoretical, and technical ground. As the computer art program is located in the Department of Transmedia, you are expected to form relationships with faculty and peers from related disciplines. Expanding outward, the Department of Transmedia has connections with other academic areas at Syracuse University, including women’s studies, architecture, studio arts, and computer science. When selecting courses, you are strongly encouraged to formulate an individual interdisciplinary path of study within the University as a whole.

Master’s degree students are encouraged to develop their personal vision of computer art in areas as diverse as computer animation, physical computing, procedural thinking, net. art, sonic art, multi-channel installation, and gaming. The program’s faculty have wide research and technical interests encompassing all these areas in their professional practices.

In addition to creative work, students are expected to develop a personal exhibition strategy and strong exhibition record. Our alumni follow a variety of career paths, from academia to independent work to industry. We are dedicated to helping you reach these goals in a supportive, but demanding and highly critical, environment.

The curriculum is very open, allowing the opportunity for M.F.A. candidates to make vital connections in other areas of the University, such as women’s and gender studies, studio arts, computer science, and especially the other areas within transmedia: photography, video, and film.

Graduate students have 24-hour access to all computer art facilities, dedicated Apple MacPro workstations, video post-production, audio production, a recording studio, video camcorders, field audio recorders, and an array of physical computing gear.

Student Learning Outcomes


1. Demonstrate conceptual skills in Computer Art projects

2. Create projects in the historical and theoretical context of their fields of specialization

3. Articulate thoughts and concepts clearly and effectively through Computer Art projects

4. Demonstrate professional practice skills through projects in Computer Art

5. Conceptualize and realize Computer Art projects / artworks

Program Requirements


Major Studio: 24 credits


Studio Electives: 12 credits


Art History or related academics: 12 credits


Free Electives: 6 credits


Graduate Seminar: 3 credits


Final Presentation: 3 credits


Total Credits Required: 60


Length of Residency: 3 years


Degree Awarded: MFA in Computer Art


Return to {$returnto_text} Return to: Academic Offerings