Consistency in execution is critical to reinforcing our brand. The following pages will provide you with guidelines and tools to properly implement the SU identity system on a University, College, office, sub-brand, and campaign level.
Heath Hanlin, Department of Transmedia
102 Shaffer Art Building, 315-443-1033, firstname.lastname@example.org
College of Visual and Performing Arts
The minor in computer gaming creates a focus for students interested in the practical, social, and theoretical aspects of computer/video games. The core requirements of this minor introduce the primary methods and concepts that are key to the production of computer/video games. The elective courses direct students to investigate a range of studies that are critically related to gaming, allowing for both broader and/or specific research.
Student Learning Outcomes
1. Technical Skills - Demonstrate technical skills in Computer Gaming
2. Conceptual Skills - Demonstrate conceptual skills in Computer Gaming
3. Critical Thinking - Articulate thoughts and concepts clearly and effectively through computer gaming projects/artworks
4. Integration of Skills - Conceptualize and realize computer gaming projects/artworks
5. Collaboration Skills - Realize projects in computer gaming as part of creative teams