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Computer Art

Contact  Heath Hanlin, Department of Transmedia, 102 Shaffer Art Building, 315-443-1033.

Faculty Heath Hanlin

The Computer Art B.F.A. degree program at Syracuse University is dedicated to exploring the possibilities of digital media in a fine-art, experimental context. Through instruction in 3D computer animation, gaming, and interactive media, our students are encouraged to develop their vision and technical skills.
    In the last 20 years, digital art has seen an unprecedented level of development, change, and growth, both in opportunities for artists working in an experimental context and for those working in industry. Digital art has moved from being a medium where every work produced was experimental due to the novelty of the medium, to a set of media that permeates our culture and the lives of almost everyone within it. In film, television, and interactive media, the computer has become an indispensable tool in the production process. Since the early 1980s, the computer art program at Syracuse University has watched these changes unfold.
    Digital art has not simply replaced other media or tools, but has established a new set of media—media that could not be created using any other methods, either technical or conceptual. In 3D computer animation, gaming, and interactive media, the computer art program at Syracuse University encourages students to push the boundaries of these media in ways that are free of the paradigmatic constraints of traditional media.

 MAJOR REQUIREMENTS

First Year, Fall Semester   

TRM 151 Transmedia Colloquium I 3
TRM 153 Studio Concepts 3
  Academic elective 3
  Studio elective 3
WRT 105 Writing Studio 1 3
    15

First Year, Spring Semester
TRM 152 Transmedia Colloquium II 3
TRM 154 Interconnected Studio 3
CAR 132 Procedural Composition 3
  Academic elective 3
WRT 205 Writing Studio 2 3
    15

Sophomore Year, Fall Semester   
CAR 121 Intro to 3D Computer Graphics
3
TRM 251** Intermediate Transmedia Studio or Academic elective
3
  Studies in culture 3
  Academic elective(s) 6
  Studio elective 3
    18

Sophomore Year, Spring Semester

CAR 221 Intermediate 3D Computer Animation
3
CAR 233 Intermediate Multimedia 3
CAR 240* Multimedia Programming 3
  Academic elective or Studies in Culture
3
TRM 251** Intermediate Transmedia Studio or Academic elective
3
    15

Junior Year, Fall Semester
CAR 321 Advanced 3D Computer Animation
3
CAR 340* Computer Gaming 3
  Studies in culture 3
  Academic elective 3
  Studio elective 3
TRM 351** Advanced Transmedia Studio or Studies in Culture
3
    18

Junior Year, Spring Semester
CAR 430 Computer Art Seminar
3
CAR 530 Special Topics 3
TRM 351** Advanced Transmedia Studio or Studies in Culture
3
  Studies in culture 3
  Academic elective 3
  Studio elective or Studies in Culture
3
    18

Senior Year, Fall Semester
CAR 430 Computer Graphics Seminar or  
CAR 530 Special Topics 3
TRM 451 Transmedia Synthesis 3
  Academic elective 3
  Studio elective 3
  Academic elective or Studies in Culture 3
    15

Senior Year, Spring Semester   
CAR 432 Senior Project 3
  Academic electives 3
  Studio elective 3
  Studies in Culture 3
  Studiio elective or Studies in Culture 3
    15

Transmedia core 21
Writing 6
Depth 27
Studio electives 24
Academic electives 30
Studies in culture 21
 Total 129

*Must be CAR elective, and counts as studio elective.
** 3 hours each of TRM 251 and TRM 351 are required, with sections available in the fall and spring semesters.
Minor in Animation
Faculty Contact  Heath Hanlin, Associate Professor of Computer Art, 315-443-1033

The VPA minor in animation creates a focus for students interested in animation production. The core requirements of this minor introduce several animation techniques, and culminate with a collaborative production course. The elective courses allow students to investigate studies that are critically related to animation, allowing for both broader and/or specific research.

Admission requirements
Students interested in this minor should meet with the faculty contact. Prospective students must submit a current transcript, a letter of interest not to exceed 1,500 words, and any work in the form of digital media files on CD or DVD that may be related to the minor. There are no absolute requirements in terms of number of works or GPA. Acceptance into the minor will be made solely by the faculty contact for the minor upon review of application materials. Students need to maintain a 3.0 GPA average in the minor curriculum; otherwise they may be expelled from the minor. Limited to 10 students.

Curricular Requirements    

To complete the minor in animation, students must complete a total of 21 credits.

Required Courses

CAR 121    Intro to 3D Computer Animation
CAR 221    Intermediate 3D Computer Animation
CAR 321    Advanced 3D Computer Animation
FIL 321      Filmmaking: Animation

Elective Courses
(choose 3 for a total of 9 credits)
ART 250    Filmmaking: Cinematic Modes
CAR 132    Procedural Composition
CAR 530    Special Topics (Animation)
DRA 105    Introduction to Acting for Nonmajors
FIL 225      Problems in Film Perception
FIL 228      Film Scriptwriting
FND 112    Special Topics in Time Arts: Experimental Animation
FND 114    Special Topics in Foundation Drawing (Drawing through the Figure)
FND 114    Special Topics in Foundation Drawing (Narrative Drawing)
ILL 273      Drawing for Illustration
ILL 274      Sequential Illustration (Prereq: ILL 273)
PTG 353    Anatomy
PTG 354    Anatomy (Prereq: PTG 353)

Minor in Computer Gaming
Department of Transmedia, 315-443-1033

The VPA minor in computer gaming creates a focus for students interested in the practical, social, and theoretical aspects of computer/video games. The core requirements of this minor introduce the primary methods and concepts that are key to the production of computer/video games. The elective courses direct students to investigate a range of studies that are critically related to gaming, allowing for both broader and/or specific research.

Admission requirements

Students interested in this minor should meet with the faculty contact. Prospective students must submit a current transcript, a letter of interest not to exceed 1,500 words, and any work in the form of digital media files on CD or DVD that may be related to the minor. There are no absolute requirements in terms of number of works or GPA. Acceptance into the minor will be made solely by the faculty contact for the minor upon review of application materials. Students need to maintain a 3.0 GPA average in the minor curriculum; otherwise they may be expelled from the minor. Limited to 10 students.

Curricular Requirements

To complete the minor in computer gaming, students must complete a total of 21 credits.

Required Courses
(12 credits)
CAR 121    Intro to 3D Computer Animation
CAR 233    2D Computer Gaming
CAR 221    Intermediate 3D Computer Animation
CAR 340    Computer Gaming

Elective Courses
(choose 3 for a total of 9 credits):
Theory               
IND 378    Symbology and Semiotics or
CAR 530   History and Theory for Computer Gaming or
FIL 225     Problems of Film Perception   

Interaction
IND 276    Visualization and Representation or
IND 375    Human Factors for Designers

Programming   

CPS 196    Introduction to Programming: C or
CAR 132   Procedural Composition

Science
PHY 101    Major Concepts of Physics I or
MAT 194    Pre-calculus

Writing   
ETS 153    Interpretation of Fiction or
CRS 339    Communication, Space, and Design or
FIL 228    Film Scriptwriting   

Art
FND 114    Special Topics in Foundation Drawing: Drawing Through the Figure

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